![]() At initial release in 2012, the Primeval RPG was marketed as being cross-compatible with the Doctor Who Roleplaying Game. The system was also used for Cubicle 7's RPG based on the TV series Primeval. The game system was originally devised for the Doctor Who Roleplaying Game but has since been put to use for other titles. For instance, a player taking the role of a Time Lord will need to spend Story Points in order to regenerate should their character suffer a fatal attack. Story Points may also be required for certain narrative events to occur. ![]() Story Points can also be earned for ingenuity or, interestingly, for opting to turn a successful check to a failure instead. Players also have a set number of Story Points which they can spend to increase their chances of success or augment the story to their favour in some way. Indeed, in an action scenario players who wish to talk their way out of a situation will always go first, followed by runners, "doers" - characters who wish to perform a non-combat action - and finally fighters. Unlike most tabletop RPG systems, which place emphasis on combat situations, Doctor Who Roleplaying Game focuses instead on problem-solving and thinking one's way out of a situation. This, with the addition of the two dice, would determine whether they succeed or not. For example, a player attempting to jump across a ravine might add the Coordination and Athletics Skill and Attribute, with a -1 for the Cowardly trait. Most checks are performed by adding the relevant Skill and Attribute together, adding or subtracting for any Traits which might be relevant, then adding the roll two six-sided dice. Traits affect how a character may interact with characters or objects within the game world, and may be positive (e.g. Player characters apply Skills, Traits and Attributes to themselves - an Attribute such as "Strength" or "Coordination" will have a numerical value applied to it, as will Skills such as "Knowledge" or "Technology". The game is open-ended, allowing for a group to play as the Doctor and his companions, a UNIT squadron, a Torchwood team or any other combination the players may conceive. The game requires a group of players - one player serves as the Gamemaster, describing the scenario and serving as the rulekeeper, while the other players create characters and roleplay through the scenarios. The Doctor Who Roleplaying Game is powered by the Vortex System, developed by David F. The whole of time and space is out there, full of new places to see and adventures to be had – what are you waiting for? There will be fear, heartbreak and excitement, but above all, it'll be the trip of a lifetime. The universe is a hostile place, full of Daleks, Zygons, Sontarans, Weeping Angels, Cybermen, Silence, Silurians and worse. With the Doctor Who Roleplaying Game, the power is in your hands! You can go anywhere or anywhen in the universe. Or you might decide to make up your own Time Lord and their own companions too, and see what happens when they set off in their own TARDIS, or create a rag-tag bunch of time agents lost in time, or a UNIT base tasked with protecting their corner of the Earth. In the Doctor Who Roleplaying Game you and your friends take on the role of the Doctor (any one of his twelve incarnations!) and his companions (any one of them too – or you might make up your own) and embark on your own adventures across time and space. Meet Queen Elizabeth I (and maybe marry her!), discover the secrets under the Tower of London, watch the Moon landing (from the Moon!) or travel into the far future as humanity spreads to the stars. Now imagine you could travel to any time. This world or countless others, encountering strange alien races, new cultures or hostile environments.
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